local event = require 'utils.event'

local main_caption = " --Fish Defender-- "
local sub_caption = " *blb blubby blub* "
local info = [[
	The biters have catched the scent of fish in the market.
	
	Fend them off as long as possible!
		
	The Market will gladly take any coin you might find.
	
	Researching Tanks will unlock the artillery early.
]]

local function create_map_intro(player)
	if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
	local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
	local t = frame.add {type = "table", column_count = 1}	
	
	local tt = t.add {type = "table", column_count = 3}
	local l = tt.add {type = "label", caption = main_caption}
	l.style.font = "default-frame"
	l.style.font_color = {r=0.11, g=0.8, b=0.44}
	l.style.top_padding = 6	
	l.style.bottom_padding = 6
	
	local l = tt.add {type = "label", caption = sub_caption}
	l.style.font = "default"
	l.style.font_color = {r=0.33, g=0.66, b=0.9}
	l.style.minimal_width = 280	
	
	local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"}	
	b.style.font = "default"
	b.style.minimal_height = 30
	b.style.minimal_width = 30
	b.style.top_padding = 2
	b.style.left_padding = 4
	b.style.right_padding = 4
	b.style.bottom_padding = 2
	
	local tt = t.add {type = "table", column_count = 1}
	local frame = t.add {type = "frame"}
	local l = frame.add {type = "label", caption = info}
	l.style.single_line = false	
	l.style.font_color = {r=0.95, g=0.95, b=0.95}	
end

local function on_player_joined_game(event)	
	local player = game.players[event.player_index]
	if player.online_time < 36000 then
		create_map_intro(player)
	end
end

local function on_gui_click(event)
	if not event then return end
	if not event.element then return end
	if not event.element.valid then return end	
	local player = game.players[event.element.player_index]
	if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end	
end

event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_gui_click, on_gui_click)